The Brutalist class can be likened to what most players would expect from a typical Tank: high damage output with especially low range. It's also worth mentioning that players can round out their crew by selecting the appropriate allies: Craig is a Brutalist, Jimmy is a Speedster, and Kyle is a sort of Blaster, and players can keep their team balanced by choosing allies that fill the void their chosen class leaves behind.īrutalist Class - Short Range, High Power For the classes available from the start, however, we've outlined the strengths and play styles that players will want to focus on.
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Fortunately, there's always the option to choose new classes down the line, especially as new classes unlock in later stages of the game, and we will continue to update this guide with more information on those additional classes through time. The utility of a given class heavily relies on the player's own instincts and understanding of class abilities. While there are certainly some player classes in South Park: The Fractured But Whole that are more appealing than others, it would be a little misleading to say that some classes are objectively better or worse than others. Starting Classes In South Park: The Fractured But Whole While only three different classes are available at the start of the game, several more unlock throughout the adventure, and players who want to make the most out of the game's revamped RPG-style battle system will want to choose the most appropriate class for their preferred style of play.Īs is sometimes the case, the different pros and cons for each player class aren't explicity laid out within the game however, we've got the skinny on everything players need to know in order to suit up and lay the smack down. Even better, the latest South Park game presents a pleasingly-deep battle system replete with several different classes that the player can choose from. You can find her at on Twitter.South Park: The Fractured But Whole has plenty of inside references and surprises in store for fans of the infamous television series. When she's not on duty for GamesRadar expect to see her hunting down the weirdest indie games on Steam, curling up with the latest horror novel, or binging the newest must-see crime documentary. In the name of games journalism, she's also taken rap lessons, appeared on the streets of London as a zombie, tried her hand at sword-fighting, and taken part in more than one 24-hour gaming marathons. Throughout her 15 years of experience, Rachel has interviewed celebrities about their gaming habits, chatted with PlayStation and Xbox bosses, written thousands of words of previews, reviews, and news, and appeared as an expert on BBC radio and TV. She returned to Future and joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team. Starting as a fresh-faced staff writer of Official PlayStation Magazine, she went on to cover the business side of the industry with, before joining Rolling Stone's ambitious - if short-lived - Glixel project in 2016. Rachel began working in games journalism in 2006, combing her love of video games with her passion for writing. Rachel Weber is the US Managing Editor of GamesRadar+ and lives in Brooklyn, New York.